![]() ![]() On top of that, you just can't get rid of some things. There is no reason that an OS should include this much crap that most users will never need (this is one of my big arguments against KDE on Linux FWIW). You shouldn't need to do this with an OS in the first place.It also has no ability to actually interact with hardware in many ways, making it completely useless for some things (such as data recovery from just about anything except Windows). WSL2 is not perfect, and still doesn't solve a number of the issues with Windows in general (such as the brain-dead VFS layer or the requirement to pay extra to get a usable system).If you purchase a System76 device you are in the realm of Apple because System76 is controlling both the hardware and the Linux distro it's running on.Īnd as we all know it doesn't matter what OS you are running Microsoft, Apple, etc can still put out bugs that cause their OS to have problems on their own hardware. ![]() However, that also doesn't mean that they have invested that time in every hardware combination they produce.īefore choosing Linux as your OS you have to ensure you are picking the right hardware with OEM support. Dell & Lenovo sell devices pre-installed with Linux which means they have invested time into supporting that hardware. I run Ubuntu on a Dell XPS 13 that has solid OEM support for the device. Unless you are using a machine that the OEMs have invested time in to provide solid support for Linux you are going to have problems. The macOS works great on Apple hardware, Windows works great on PCs because the OEMs have invested the time to develop solid Windows drivers for their hardware. I spent many hours attempting to install Windows 10 on an older MacBook Pro only to be stuck in the end because of the lack of Windows support for the dual video card setup in the MacBook Pro. If you try installing any OS on hardware that it wasn't intended for you are going to have problems. After nine years of hardware production, and with new game titles coming in 2008 like Melty Blood: Actress Again and Akatsuki Blitzkampf AC, NAOMI is considered to be one of the longest running arcade platforms ever and is comparable in longevity with the Neo-Geo MVS.I think what people don't really understand about the stability differences between Windows, macOS, and Linux all have to do with the drivers that have been developed to support those platforms. An offshoot version of the NAOMI hardware is Atomiswave by Sammy Corporation. Capcom 2, Dead or Alive 2 and Guilty Gear XX were all developed by third-party licensees of the NAOMI platform. ![]() Unlike Sega's previous arcade platforms (and most other arcade platforms in the industry), NAOMI is widely licensed for use by other game publishers including Sega, Namco Bandai, Capcom, Sammy and Tecmo Koei. Once loading is complete, the game executes only from RAM, thereby reducing mechanical wear on the GD-ROM drive. In operation, the Naomi GD-ROM is read only once at system power up, loading the disc's contents to the DIMM Board RAM. The Dreamcast reads game data from GD-ROM optical disc, while the NAOMI arcade board features 168 MB of solid-state ROMs or GD-ROMs using a custom DIMM board and GD-ROM drive. The other key difference between NAOMI and Dreamcast lies in the game media. Multiple NAOMI boards can be 'stacked' together to improve graphics performance, or to support multiple-monitor output. NAOMI has twice as much system memory, twice as much video memory, and 4X as much sound memory. ![]() A development of the Dreamcast home game console, the NAOMI and Dreamcast share the same hardware components: Hitachi SH-4 CPU, PowerVR Series 2 GPU (PVR2DC), and Yamaha AICA based sound system. First demonstrated in November 1998 at JAMMA, since just before the release of The House of the Dead 2 in Japan. TRIVIA The Sega NAOMI (New Arcade Operation Machine Idea) is the successor to the Sega Model 3 hardware. A special game cabinet for the NAOMI, NAOMI Universal Cabinet, houses up to sixteen boards for this purpose. Additional Features: Bump mapping, fog, alpha blending, mipmapping, trilinear filtering, anti-aliasing, environment mapping, and specular effects. Media: ROM Board (maximum size of 172 MB) / GD-ROM. Sound Engine: ARM7 Yamaha AICA 45 MHz (with internal 32-bit RISC CPU, 64 channel ADPCM). TECHNICAL CPU: Hitachi SH-4 CPU with graphic functions and 128-bit SIMD 200 MHz (360 MIPS and 1.4 GFLOPS). Arcade System published 25 years ago: NAOMI © 1998 Sega Enterprises, Limited. ![]()
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